Reading the Numbers
Why Per-Game Averages Mislead
5 min read
TL;DR
An average collapses a distribution into one number and throws away the shape. Two players averaging 18 points can have completely different floors, ceilings, and consistency — and the average cannot tell them apart.
The same average, different players
Two players both average 18 points a game over ten games.
- Player A: 17, 18, 19, 18, 17, 19, 18, 18, 17, 19
- Player B: 4, 32, 9, 28, 6, 30, 8, 27, 11, 25
Identical averages. Completely different players. A is a metronome; B is a coin flip with a good arm. If you only ever see "18.0 PPG," you cannot tell which one you are looking at.
What to ask for instead
The average is the first question, not the last. Three follow-ups recover most of what it hid:
- The spread. Standard deviation, or just the range of the middle half of games.
- The floor. What does a bad night look like? A 25th-percentile game says more about reliability than the mean.
- The shape. Is it symmetric, or does one huge game drag the average up? A single 40-point outlier moves a ten-game average by two full points.
Medians are useful precisely because outliers do not move them. If the mean is well above the median, a few big games are carrying the number.
Averages hide the zero problem
Per-game averages also quietly mix two different things: how well a player performs, and whether he plays at all. A player who misses time, or plays limited minutes in blowouts, has games in his average that are really about availability and role, not ability.
This is why per-opportunity rates — per minute, per touch, per plate appearance — are more stable than per-game numbers. They separate the question of how good from the question of how much.
Keep these
- Two players with the same average can have completely different distributions
- Ask for spread, floor, and shape — not just the mean
- A mean well above the median means outliers are carrying it
Up next
Regression to the Mean
